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Richard Vander Wende is an American visual designer and video game designer best known for his work on the 1992 Disney film ''Aladdin'' and the Cyan Worlds computer game ''Riven''. Vander Wende's career began at Industrial Light & Magic (ILM), working on projects such as the films ''Willow'' and ''Innerspace'' as a concept designer. Because of a fondness for the old Disney films, Vander Wende took a position at Walt Disney Feature Animation. His early visual development for ''Aladdin'' led directors Ron Clements and John Musker to choose that story as the subject for their next film. Vander Wende eventually became production designer for the film. Following his stint at Disney, Vander Wende became interested in the potential of computer games as a medium for telling a different kind of story. After a chance meeting with Robyn Miller, he began working at Cyan (currently, Cyan Worlds) and eventually became co-director and co-designer of the computer game ''Riven; the sequel to Myst''. His more cinematic visual influence is clearly seen throughout the ''Riven'' world. His wife Kate had a cameo appearance in the game as Leira/Keta. After the successful launch of ''Riven'', Vander Wende left Cyan to pursue other projects. ==External links== * (Richard Vander Wende's personal website ) * * (WIRED magazine - ''Riven'' cover story ) * (Feature Creatures, an newspaper interview ) * (Northwest Museum of Arts and Culture - Richard Vander Wende gives a talk. ) 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Richard Vander Wende」の詳細全文を読む スポンサード リンク
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